Saturday, March 24, 2012

Lulu, awesome support that might be nerfed into the ground.

Since the release of Lulu I have had a blast on League of Legends. She's a great support champion, Riot have given her a plethora of useful abilities. Much to my dismay, her skills may need a little toning down and nerfed to some degree.

Beasty auto attacks!

Lulu, the Fae Sorceress
  • Pix, Faerie Companion (Passive) - Pix fires magical bolts of energy whenever his owner attacks another enemy unit. These bolts are homing, but can be intercepted by other units.
  • Glitterlance - Pix and Lulu each fire a bolt of magical energy that heavily slows all enemies it hits. An enemy can only be damaged by one bolt.
  • Whimsy - If cast on an ally, grants them movement speed and ability power for a short time. If cast on an enemy, turns them into an adorable critter that can't attack or cast spells.
  • Help, Pix! - If cast on an ally, commands Pix to jump to an ally and shield them. He then follows them and aids their attacks. If cast on an enemy, commands Pix to jump to an enemy and damage them. He then follows them and grants you vision of that enemy.
  • Wild Growth (Ultimate) - Lulu enlarges an ally, knocking enemies away from them and granting them a large amount of bonus health. For the next few seconds, that ally gains an aura that slows nearby enemies.
The speed boost is amazing for escape.

Playing support up until now has always been an irk of mine. Why risk supporting someone who might fail, or can't successfully carry like you can? If your team cannot utilise and keep their support champion alive, it turns the game into a 4v5. However, I feel Lulu makes an exception to this rule. If you position yourself well and keep your team alive, she can very noticeably turn the tables. She can also defend herself well and you do not want to dive her.

Lulu brings a lot of utility to the team. She excels at the laning phase and can even handle mid. By using a combination of Pix auto-attacks and Glitterlance, you can deter the enemy and keep them at bay. Champions with lower starting health can be sent straight back in a couple of combos.

Do not stand in the team fight!

Whimsy is my favorite ability. Turning the enemy Tryndamere into a critter is not only amusing but also useful. It can also be used to speed up allies for a satisfying amount of time. The ability power bonus should not be ignored either.

The shield is nothing special but incredibly useful nonetheless. I rarely find myself using it as a back up nuke, but it does do a fair amount of damage and has gotten a few kills here and there. Help, Pix! has once gotten me a kill whilst attached to a friend.

Wild Growth is an amazing ultimate, and certainly something not to be trifled with. This ability is what makes Lulu terrifying and awesome. It can turn a gank into a well planned ambush, or a desperate escape into a manageable retreat.

Her nuke isn't too great but slows.

Despite the plethora of escape skills at your command, Lulu is not immortal. High burst or CC will make her splat. I've found building Aegis of the Legion early a great demotivator for would be divers. She also doesn't bring much damage to the team fights, so providing buffs is something you want to think about.

All in all, I truly hope Riot does not break Lulu if they nerf her. She makes playing support not a chore, but a privilege. She has great synergy with a lot of champions, especially those that can put out plenty of damage.

So if you're looking for a new support to play, consider the new Yordle to kick some ass.

Sunday, February 19, 2012

My match history

I collected a few histories recently, even if their only purpose is to serve my epeen. Not really, I actually hope these can provide some credibility to my articles. I don't play ranked seriously because there aren't any teams that can put up with me. Therefore as of now, this is all I have. Meagre, isn't it.


As you can see, I like my Ezreal. Shyvana is my second most played character, I hope she never gets nerfed. Pretty much every enemy is an overpowered noob if he kills me (I think a few people have this attitude).

I've mastered quite a few champions, and have a solid working knowledge of them all. However, I prefer to play carries and get all the kills. Most likely because of my morbid fear of picking support and our carries end up sucking ass.


Anyway, I hope my match history cultivates the image that I'm not just some idiot churning out bad quality articles, but an idiot with a thousand wins of experience delivering mediocre content instead.
 

Thursday, January 26, 2012

Dominion, a worthy addition to the League of Legends franchise?

Dominion has been around for a long time now, and everyone has had their fill of the new map. Some players have even taken to playing it exclusively; which somewhat attests to the success of Riot's new conquest in MOBA gaming. That, and the fact the League forums haven't erupted into rage and QQ.


Dominion consists of five capturable bases/towers, each of which will spawn creep waves to attack the opposing side. Pickups are dotted around the map that grant a small increase to health and mana, reinforced with a stormshield buff for each team in the middle. Each player sports a collective healthbar for their team, which drains when you have less bases or get killed. This setup basically ensues an emphasis on champion fights, which is absolutely fine by me.




The fast paced style gameplay and short duration are a refreshing change to the snowball based lanefest of Summoners Rift. Dominion also seems to have a larger margin for failure; making a comeback when your team is low on health is entirely possible with good teamwork.


I must admit- when I ask my friends for a game, it is taken for granted it will be 5v5 on Summoners Rift. It's almost as if Dominion was never released to our small little community. We did play it obsessively during the first week of induction, until we got frustrated with the questionable viability of some of our favorite Champions. Ultimately, Dominion seems like the ideal solution when you can't afford to play for long.


I can no longer bring myself to play Dominion repeatedly. Instead, it's somewhat reserved as a back up map. With the laning phase being practically none-existent, it removes a core aspect of the game. I personally like the laning part of the game, good players can get ahead by maximising their grinding and ganking. They can use minions to win a fight against an enemy champion when victory is otherwise impossible. Although Dominion is the same to a lesser extent, it can also be won by just mindlessly rushing bases.


Pinpointing the weakness in your enemies defenses and then exploiting it to gain more bases is quite easy with a co-ordinated team; and there are a fair few strategies to force your enemy to do more than just sit and hold three points all game.


Essentially there are four character roles in dominion:
- Attacker (Rumble, Pantheon, Graves)
- Catcher (Singed, Rammus, Lee Sin)
- Defender (Heimerdinger, Teemo, Poppy)
- Hunter (Irelia, Shaco, Talon)


There are plenty of champions that can cover several of these roles, making them excellent picks and in my opinion more desirable overall.

As for balance, a large chunk of characters are invalidated because of how the map works. Ability power casters usually get the crappy end of the stick. But on the other hand, you can prepare for the enemy line up because they always pick the same champions. Hello Shaco, Rammus, Heimerdinger, Akali and Teemo!


I must concur the meta does have potential, and we'll see how it develops as the map ages. There are a lot of ways to approach Dominion so it could get very competitive if a real ranked mode was introduced. If you love Dominion and really want to play it in a ranked mode, check this thread out.


The League of Legends forums have a handy Dominion section for those of you who can't get enough of the delicious carrytastic goodness. It's a must for anyone who wants to take the map seriously; so take a look sometime.

What do you think about Dominion? I've added a poll on the top right, pick your choice and I'll reveal the results when there are enough votes. Feel free to comment aswell.


Wednesday, October 12, 2011

Collection of new epic comics

You can never have enough comics, the fact that they are drawn in paint seem to just amplify how amusing they are.

There are more than usual, I saved quite all the best ones I could find. Enjoy.
















Monday, September 12, 2011

League of Legends Wallpapers

Hey everyone, I know it's been a long time since my last post, but I've been busy (poor excuse I know). However, I'd like to get back into the routine of releasing new content every couple of days again.

Starting off with wallpapers is a lazy move, but it gives me time to prepare a nice interesting post for you guys!

I also found a pretty picture with most of the champions on it (credit not to me, give it to google that's where I found it). Whoever must have persevered to get all these on one image!



Chinese Janna looks exactly the same as the new tooltip in champion selection. That's cool.


Chinese Nasus decided to try to summon a crow with his swain pose. Sadly, it wasn't quite enough and his only return was green glowy stuff.


And finally for today, a little Teemo strolling through the jungle!

Wednesday, August 24, 2011

New League of Legends comics

It's been a while since I posted any League comics, or posted at all! But I have brought some pretty epic ones for your pleasure today! I thought a couple of them were hilarious. I've been saving pictures for a while now, so you should find a couple to make you laugh.

Sadly, I haven't managed to locate any Talon ones yet - I'm sure there will be some soon. Deal with it!