Showing posts with label guide. Show all posts
Showing posts with label guide. Show all posts

Thursday, March 14, 2013

Vi hints and tips

Vi is one of my favorite champions, even after the nerf she received. She's a very potent pick in many situations. I know it's an awful pun, but Vi is a very viable jungle at the moment. She can hold her own in top lane, but personally I think she is more suited to jungling. As a bruiser champion, she is able to initiate effectively and throw a veritable wrench in the opposing teams plans.

Vi can rape towers with her E.

Ultimately Vi is a rather easy champion to pick up. There is a degree of finesse to mastering her, which mostly lies around positioning your abilities correctly. After playing many ranked games with her and retaining a good ratio of wins and scores, I believe I can provide a guide with enough information to help other players master our punch happy friend. So take a look at this guide, it might help you improve on Vi. Bear in mind, I prefer to play her jungle so the advice will be centered around that.

Vi stands in dead Karthus and doesn't afraid of anything.

Vi: hints and tips
- When starting the game in the jungle, kill Wolves or Wraiths and proceed to take the nearest buff smiteless (you don't need a huge leash, just a reasonable one). Then head over to the other buff and smite it. You will end up at level 3 at the earliest possible stage which allows you to perform a potent gank with all of your abilities.
- Vi has a fantastic clear speed, even post nerf. Take every good gank opportunity, you should be able to keep up.
- When laning instead of jungling, you won't have a blue buff or a Spirit Stone. Therefore, manage your mana efficiently or purchase something like a Frozen Heart for more sustain.
- Lifesteal is good on Vi, but it's not always necessary. I prefer Blade of the Ruined King over Bloodthirster, but it's down to preference.
-  You can use your Vault Breaker to dash over a lot of the terrain walls. It's possible to make it over a lot of them without fully charging it. Practice getting over walls when you have the chance, it could save your life.
- Vi's passive may seem a little weak at first, but Blast Shield is actually incredibly useful. It allows you to win early trades, tank minion waves, and even return to a fight on low health and survive. Keep an eye on the cooldown, and use it to your advantage. With a few health items it scales well into late game.
- Vi is really slow, so plan accordingly. Try ganking lanes from the optimal angle at the right time. Sometimes it's a good idea to get sight wards so you can enter a lane without being noticed.
- Denting Blows (W) is a great steroid for taking down any target. Getting a little attack speed can compliment this.
- Excessive Force (E) has a huge area of effect. It can clear creep waves and camps with ease. It's also lethal for taking down champions. Try to position yourself well in a team fight because the splash damage can and will kill champions.
- Assault and Battery (R) is Vi's game changer. Using this ability correctly is vital. Most of the time you will want to use it to tunnel a dangerous threat in a team fight, such as the enemy carries. However, it can also be used defensively to peel for your team. Only experience will teach you how to use it best.
- Always remember that your excessive force should be hitting multiple targets. 
- When typically ganking a lane, you want to come in from behind your opponent. Either land a Q to knock your opponent back, or use it to close the distance for an ultimate. If you manage to successfully get on your enemy, it should guarantee a flash or a kill. Vi is amazing at ganking even without her ult, so don't be afraid to try before 6.
- Vi is not really a main tank. She can perform the role but she's more of an initiating bruiser. Bear this in mind in champion select, because she can't take the frontline alone.
- Manamune is actually a viable purchase on Vi if she's laning. I still prefer her in the jungle though.
- Don't underestimate Vi's knockback. I've turned many fights on low health with a good knockback followed with Blast Shield and Excessive Force.
- Remember your role in a team fight. Tunneling a single target won't always be the best thing to do. Always remember to peel when you can.
- Vi's E resets her auto attack, so press it just after hitting an enemy. It's also amazing for pushing towers. Don't be afraid to split push.

Friday, March 8, 2013

Ezreal hints and tips


As of late Ezreal has become uncommon to see in a match. Even more so after the small movement speed nerf he received. Ez is not a bad champion. But he is a situational one. To be the most effective on our prodigal explorer, it's vital to pick up a few early game kills and secure momentum to steamroll the mid game. There's a common misconception to Ezreal, that his late game is bad. That is wildly incorrect. He is only useless at the end of a game when either the enemy team has too much health or if the enemy carry out scales him. For example: you can't expect an Ezreal to compete with AD carries like Vayne, Kog, or Tristana unless he gets a good lead.

Ezreal isn't so great on the 3v3 map.

Fact of the matter is, Ezreal is a very difficult champion to master. To keep up with other champions you need to consistently land all of your skillshots, and gain a good lead early on. He can even win many 1v1 situations if you play him correctly. Regardless of the haters, Ez is a fantastic champion and I though I would provide a guide with hints and tips on how to play him. I am not the best Ezreal, but I have enough experience and research to play him right.

So for you lovely people who want to get better at Ezreal and master him- try to incorporate some of these hints and tactics into your strategy.

Sometimes you can't get ahead in the lane, so you just have to outfarm them.

Ezreal: Hints and Tips

- Some players are best on Ezreal using smartcast. Try it out and see which works best for you.
- Using your Arcane Shift is the key to winning most fights. Using it offensively can get you killed, whereas teleporting too late will leave you missing out on kills and assists. Remember you can shorten the cooldown by landing skillshots.
- The best way to win trades in the lane is to land your skillshots. You don't have to trade to hit your opponent with abilities.
- When any kind of confrontation is incoming, begin stacking your passive up immediately. The attack speed bonus can win you the day. 
- Early game you have an unparalleled ability to burst your opponents without trading. Practice landing an auto-attack, follow it up with a Mystic Shot, and finish it off with another attack. This combo should strip away a formidable amount of HP before your opponent reacts. You can decide to continue hitting them or port away on top.
- Don't take minion damage. At the beginning of the game it's your time to shine. Ez takes a lot of damage and doesn't have much health. Don't lose it to the creep wave.
- In a teamfight, use your ultimate at the beginning on as many targets as possible. Trueshot Barrage serves two purposes: To unload damage for your team, and to instantly bring up your passive stacks. Aside from teamfights, use your ult to snipe kills, start a fight, or even clear minions.
- Essence Flux doesn't do much damage when you're the AD carry. However, it does increase the attack speed of your allies. Use it on them when you push down towers, or in a team battle.
- It should only take a few games to get to grips with the terrain that you can Arcane Shift over. Always stay near a wall you can use to escape or reposition yourself.
- Don't be a hero. Too many Ezreal players play him like Rambo. If you get hit by one stun or the wrong champions sticks to you, you're dead. Learn when it's a good time to go out and poke for your team, and when to stay at the back. Staying at the back is boring, but you will have to do it a lot.
- Icebourne Gauntlet will not make you a good Ez player. It's a good situational purchase, if the opposite team has a lot of attack damage or if you are desperate for a slow. Trinity Force is still acceptable if your team is coordinated and can peel for you. Sometimes it's a better idea to just build Ezreal like a normal carry.
- Building a little health early can help a lot. A couple of Doran's blades or a Phage can help you survive against high burst like LeBlanc.
-  CS is important. Ezreal is a powerhouse in the lane. You should try to zone your opponent and get ahead. Use your Q to farm if necessary. Just make sure you're last hitting to the best of your ability.
- Always try to take part in the earliest teamfights. Ezreal can do a lot of damage and any kills will put you ahead. Staying ahead is probably the biggest key to winning a game on Ez.
-  Once again. Stay at the back! In a teamfight, you want to wait until all of the hard CC has been used and even then you can still get destroyed.
- When in the lane, try to poke them down a little with your skillshots before forcing trades. That way if they fight back you can kill them outright. If you get an enemy to 70% as you hit level six, using your full combo followed by an ultimate is a guaranteed kill.
- Remember to build to counter the enemy team. The same build won't always work, so mix it up a little. That doesn't mean buy armor or magic resist, that means buy armor pen and crit if the opposing team is excessively tanky, or lifesteal if it can win you a few fights.
- Warmog's and Guardian Angel are fantastic items if you're getting tunnel visioned by an annoying player. Once you buy it you can probably kill them 1v1.
- Try not to pick Ezreal against a bruiser heavy or tank based team. He can kite them, but he sucks at killing them. Always focus the weaker targets first.
- Red buff is amazing early game on Ezreal, as soon as your lane is over either ask your jungler nicely for one or just take it from somebody.

I hope my advice will help some of you play Ezreal better. I know a lot of it is common sense and knowledge, but sometimes even the best of players forget the basics. But remember most of all to have fun! Because that will make you play better too.

Sunday, January 27, 2013

Champions that will make you better at LoL

Since all champions are specialized to do a particular job and have completely different skillsets, it stands to reason that mastering certain champs will improve your overall skill at the game exponentially more than others. Therefore to get better at LoL, you might want to prioritize learning to play some characters over others.

In truth, it's a good idea to play everyone at least a couple of times. Once you have played a character in several games you understand how they tick, what situations they can perform well in and their limitations. Perfecting your play on any champion will undoubtedly make you a better overall player. But if you're looking to bring up your game then try some of these guys, because they either have a high skill cap or require you to master mechanics that will help you whenever you play.

Bear in mind, I'm not saying you won't pick these skills up elsewhere or just naturally. I'm just suggesting characters that will utilize a wider variety of tactics or knowledge and generally help you in future matches.

Trueshot Barrage is a free kill at level 6 under the right conditions.

Ezreal- Getting good at Ezreal will accomplish a few things. First, learning to land his ultimate at any distance helps with any global ultimates. It's good to know when to use them, and when the enemy might send one your way. Secondly, Ezreal has two major skillshots that need to consistently be fired accurately to win a trade with any opponent. Skillshots are self explanatory. Many champions use them, so learn to land them or expect to lose. You will also learn positioning and how to escape. A good Ezreal knows when to teleport over a wall, and since it's on a fairly short cooldown it will teach you the limitations of flash when to use it. I've pulled off many effective retreats using flash because I've personally tested them using Ezreal in prior games. Positioning is vital to playing any champion and can dictate whether you get jumped by 4 players or manage to auto-attack them all to death without being touched. Lastly, kiting is a vital skill in any LoL players toolbox. As Ezreal you will mostly be more concerned about taking damage over dealing damage. Even the enemy support can strip chunks off your health if you let them get too close. Ultimately, Ezreal is just a brilliant champion for improving your game play. To master him you need to be doing everything right.

Crescendo is one of the best ults in the game for teamfights.

Sona- I can guess you think Sona has no place on this list. She does. Sona is an easy character to learn, and very easy to succeed on. This is exactly why she's the best support to learn how to support on. While playing Sona you can focus on warding and watching the map without being too concerned about your lane. Map observation is an important skill in every game. If you were watching mid when that Veigar burned his flash then you know he's an easy gank. When I play Sona, I usually ping an enemy coming in to gank other lanes before the lane even notices. There are several AOE stuns in the game, Sona has one of them. If you use them at the incorrect time, your team will not be able to seize the advantage. So learn to utilize her Crescendo when your team is in a position to deal lots of damage. She's also very squishy, one mistake and somebody will probably kill you. That will teach you not to facecheck or be stupid in general.

I love Shyvana.

Shyvana- Shyv has a brilliant clear speed. Which means you have more time for ganking and counterjungling. Both of which are vital skills. Learning to counter people in the jungle is useful for laning too. If you're at bottom lane and you know the enemy Udyr is currently doing blue, you can easily run up and disrupt him. Pulling off a successful lane gank is an even more useful tool- you need to know when to jump in and turn the fight. Shyvana also has the ability to pull off a successful tower dive from level 6 onwards. I see so many opportunities for people to dive and snatch some kills but they pass it up because they are afraid of dying. Check out this Shyvana guide, see if it helps.

Acceleration gate is like a free Shurelya's.

Jayce- I like practicing Jayce because you have to manage a wider set of abilities efficiently. Last hitting can be difficult for him early game if you choose not to waste mana on creeps. Using acceleration gate defensively and offensively can help your team immeasurably. You also need to know when it's the right time to switch into melee and start hammertime. Choosing to switch at the wrong opportunity might net you a kill but you will die in the process. Mastering Jayce means you need to know many nuances about ranged and melee champs, because your range drastically affects your playstyle. Jayce uses both, and therefore you need to know the limitations of melee and ranged. Finally, his knockback is useful for interrupting dangerous opponents. Using it on that Katarina instead of Ashe might save your entire team, so use it wisely.

I hope you understand the merit of learning these champions and the skills they require. If you can think of any other characters that will drastically help you get better at league in general, post a comment and let us know! And vice versa, if you think some of my suggestions are bad; let us know! Hopefully this article helps people, if it does I might post some more useful champions to learn. Good luck improving ladies and gentlemen, it's nice to see players actively looking to perform better every match.

Saturday, August 13, 2011

Byakuya's friendly guide to common etiquette on LoL



If someone linked or directed you to this post, it's for a reason. You need to learn some manners in League of Legends, you tosser. If you want to look at the nice images that accompany this guide, you don't deserve them so stop looking and read.


There is at least one troll in every game of League of Legends, that is a fact. If you try to dispute that, then clearly you are said troll and should either read the guide or get the fuck off this blog. Anyway, most of the time a troll/argumentative douchebag wants to win the game, but doesn't have the means to achieve the victory - which is where flaming the rest of the team comes in, because we all know that helps.




So this short tutorial here is going to teach you how to stop being a such an idiot. Arguing with your team in a match is obviously only going to demotivate your team and ruin your chances. Hurr durr. So if you want to win, you should either shut your blasphemous mouth altogether or learn to diffuse volatile conversations. Here are a list of tips you should bear in mind when playing a game:

- In the picking phase don't pick and lock in straight away, otherwise most of your team will already hate you. It's a good idea to ask what everyone is going to play, and mention your own choice before you select it.

- Insulting or raging at anyone on your team is not polite. Nor will it do anything other than contribute to your loss. If you want to say something, give advice and suggest what the player should do next time instead of calling them a retard.

- If someone is being nasty to you, you can either take the moral high ground and ignore or be nice to them, or go roll in the dirt alongside them by arguing back. I have no issue with anyone who fights back if their team is picking on them, but bear in mind your towers will be pushed while you squabble away.

- If the enemy team if harassing you verbally, there's really no problem with trashtalking back. If you make them mad enough, they will be furiously typing on the keyboards while you casually do some "Go where you want, do what you like". Just don't use too many swearwords, and DON'T let it disrupt your laning/farming.

- You shouldn't always say GG at the end of a round. Only say it if you truly believe it was a contested match that both sides had a chance of winning. It's like an insult if you say good game to the team you just stomped because they had a leaver and a feeder.

- Caps lock is cruise control for cool, not etiquette. Leave it off.

- Stealing kills is stupid unless you're a carry or underfed. Try to avoid it, you won't be the first team to fall apart because of a KS.

Everything written here is very simple stuff. It doesn't take a genius to realise you are 1/5 of your team and that means you should pull your weight and not be a douche. I'm not saying trolling games is wrong, since I do it every now and again. But for those people who do it every game, take this guide to heart or just uninstall. Do everyone a favour, go on.

Wednesday, July 6, 2011

How to win your lane








Introduction:

Getting harassed out in the lane? Trouble getting last hits or experience? Then this guide about lane dominance may help you. Winning in League of Legends can be broken down into many factors, controlling your early game is one of them. In any match there is a constant battle that decides which team wins and controls the minion/creep waves in their lane. Taking dominion over the lane is one of the most important contributions to your mid and late game, therefore it shouldn't be taken lightly.




Losing your lane means you will most likely be forced to sit on the edge of experience range, unless you want to eat a face full of damage and possible death if you go near creeps. Enemy champions will farm away last hits, and you will slowly take tower damage. In other words, you can't lose lane dominance unless you have a good reason (For example: running low on mana, waiting for a higher level to fight or opportunity to take back control).

This guide should increase your understanding of how laning works, and how to make the most out of it.

What is lane control?

It's pretty simple. Early in the game while you're grinding up gold and items in the lane, the enemy has the same objective. Obviously, both teams will want to push/kill the opposition to maximise their grinding time and delay their enemies to eventually win the game. Since the laning phase can be fairly long, dominion over the creeps can be won or lost multiple times during a match.


How do I get this mysterious yet glorious lane control?

The battle for lane control begins at the champion selection screen. If you are going mid you'll need a viable character. If you are going in a side lane, it gets a little more complicated. Picking a setup that has good side lane combinations and a working team composition isn't easy. But if you are lacking in one, then victory is one step further away.

Just for reference, here are a couple of examples of good champion combos in the lane:


Rammus + Caitlyn: This setup has a squishy long range with a short range tank. Caitlyn can easily harass with Rammus covering her from harm, they also have significant pushing and ganking power. Finally, they have enough utility to be useful in teamfights and a lot of team compositions.

Sion + Garen: With a couple of ignites and maybe an exhaust, these two badboys can snatch first blood in 50% of their games. Although they don't have any range or pokes, the fear factor of being stunned and silenced will keep the other team at their tower. If not, well 300 extra gold for when you hit recall eh?

What you need to think about when deciding on your laning setup is fairly straightforward.

Picking your lane combo:
  • How well they can contribute and fit in to the team as a whole?
  • Do they have synergy, harass, a stun, and staying power?
  • Preferably, at one ranged each lane for tower hits and denying.
  • Fearsome attacks that make the enemy back off, like Xin Zhao's knockup, Mordekaisers cone attack and shield, or Lux's circle.
Other than than that, there's not much more to picking your combo. Summoner spells can also help your chances of reigning supreme in the lane. Exhaust and Ignite are excellent fear mongering tools, while Teleport can be used to get back to the lane without giving them a moment of rest. It's a good idea to think about these factors before choosing your champion.

Let's move on to actual ingame lane control. Most of the time, one team holds the majority of the lane. As I mentioned at the start of the guide, In any match there is a long fight to decide on which team controls the creep waves in their lane. This can be broken down into a series of short confrontations, some of which don't even involve damaging eachother. These confrontations consist of both mental and physical aspects. Physically because if you have more health and a scarier combo, you can push the advantage. You can also get into your opponents mind, play aggressive and make them feel unsafe near the creeps. Your battle for lane dominance can begin before the first creep wave if you encounter the enemy combo. When the skirmish begins it will continue until one team retreats or is killed.


First I'm going to cover the methods and tactics you can use to maximise your chances of gaining and keeping total creep control. What I mean by this is the enemy lane will be sat at the tower, possibly on low health and you will be stopping them getting anything but scraps.

Gaining lane control:
  • When the first creep wave begins, so does the contest for domninance. If the enemy is very aggressive, they probably think they can beat you, so beware. Sometimes it's a good idea to let the enemy team just take control so you can lull them into a false sense of security.
  • You never really know who's going to win until you actually fight it out with the enemy. When this happens, make sure you have the best chances possible of winning, like getting attacked by creep waves while battling the enemy champions. Early on a wave can destroy a squishy character if they are stupid, so try using that to your advantage.
  • A successful gank in your lane will not only give you control, but a failed one will briefly keep the enemy team at bay too. Use this technique to relieve pressure on yourself and allies, it's very useful.
  • If the other team attacks and challenges your right to last hits and experience, you need to make sure they have no tricks (like a gank or ultimate) that could screw you over. Once that's clear, beat them to death with a rusty scewdriver or whatever spells you have.
  • Harassing plays a large part in lane combat, you need some abilities that can damage your adversaries while taking minimal damage.
  • Running into a bush in front of the other team can be used effectively as well. If you charge into a bush on the opposing side of the lane, it can scare them into running away. Remember, dominance is established just as much in the mind as it is by slapping the crap out of those scrubbers.
  • When you are left alone against two people, which is going to happen at some point- bluffing becomes a possible strategy. By attacking and pretending you have back up, sometimes the enemy will run to the tower, leaving you to farm. Only use this when you know it's going to work, otherwise they'll just kill you. 
  • Wards can make it easier to predict enemy movements and gives you the confidence and knowledge you need to push them back.
Now that I've covered a little on how to gain lane control, once you have established dominance against the other team, you can start to apply pressure. There are several options that are available to you.


What you can do with lane control, how to apply pressure:
  • Push the tower. Continue to harass the enemy setup.
  • Farm last hits.
  • Deny the enemy combo experience and gold by keeping them at the tower and last hitting (early on this is hands down the best thing to do).
  • Go back and buy items, since you've earnt some space by forcing the enemies to retreat.
  • Gank other lanes.
  • Let the enemy team push so you can pull off a kill.
You can usually aim for a couple of these goals at the same time. Make sure you seize as much as you can when you have lane dominance because it could be lost at any moment. Be aware of incoming ganks with a ward, you are more vulnerable to other lanes when pushing.


When you are pushed back to your tower and are getting screwed over, it can seem like an impending loss. However, there are many ways you can turn it around on your opponents, and force them to relinquish their grasp on that oh so glorious control of the lane.

What to do if you can't take control of the lane:
  • Play incredibly defensive, don't get hit for anything less than a last hit.
  • Try to stay in experience range, even if you have to dash in and out for each minion death.
  • Observe your enemies actions, look for an opportunity to harass and push the other team out of the lane. Don't take them head on and lose, wait carefully for your chance.
  • Call for a gank to alleviate the pressure.
  • Take all the last hits you can get when the creeps eventually reach your tower.
  • Call for a lane switch with someone who could fare better.
  • Keep your tower up at all costs, because it's the only thing keeping your sorry ass alive.
Remember, playing defensive in the lane and relinquishing control to the enemy team is always a temporary solution. If you get stuck like this for a prolonged amount of time, you are only hurting yourself and your allies.

I hope this guide provided you with all the information you need to play better in the lane.

Looking for other guides? Go here.

    Monday, July 4, 2011

    Guide to warding properly









    One of the most lethal yet subtle tools at your disposal on League of Legends is wards. Say you buy 3 for 225g, and place them correctly. You spot an enemy coming in to gank, and avoid dying. The warding has already more than paid for itself. Even though they have a fairly short duration, they can give you easy ganks. It's not uncommon to see teams grab aces because of a single ward at the Baron. This is a short guide on how to use your little buddies efficiently.

    Here is a comprehensive image with warding locations I found in the backwater pages of google. You may have to save the image to see it properly. :




    If you want a simpler image, use this one instead:






    You will see all the best warding spots on these pictures, learn them if you want to play ranked. upon first leaving base in a game it's best to place a couple of wards around your lane or their jungle if they have a jungler. If you want to watch the dragon, start by putting a ward down 5 minutes into the game. Ward Baron at 25 minutes in, and keep one there because it's practically an ace on a plate if the enemy team tries it.

    Remember, wards are pretty much ALWAYS useful. All they have to do is save you or get you one gank, and you've saved enough money for 4 more wards. If you are a carry or don't have money to spare, ask a teammate to buy some. If you ever remember a game where the enemy team was just everywhere, ganking your allies left and right; they were using wards.

    If you are searching for other guides, you can find them here.

    Saturday, July 2, 2011

    How to get better at League of Legends


    Since I have played LoL for a year now, plus DotA and HoN before that; I believe I am appropriately seasoned to write a guide with tips and hints on how to get better at the game. If you have reached a point where you are having trouble improving, reading this will definitely help you. Even advanced players could pick up a trick or two, so give it a browse.



    There is no secret to becoming a good player. If I were asked what was the biggest factor to being a boss at League of Legends, I would say it's situational awareness. Why? Because if you are observing most of the map and reacting to who you are laning against and their abilities, taking advantage of that information is incredibly easy. How? By watching the map you are nearly ungankable, you can see when enemy champions aren't in their lanes without relying on teammates. If you know the opposing teams moves and more importantly, their limits; you can maximise your potential chances at earning kills and lane dominance. Even though it sounds fairly simple, easier said than done.

    The best way to develop situational awareness is through experience. In the beginning you will die and feed the enemy team, there's no way to avoid that. But after a few matches, you'll start to do better, buy some items and maybe get a kill or two. Once your account has reached level 10 you will be a wise and worldly player, venturing optimistically into the blind pick trap. There you shall be devoured by the trolls and wolves. Advanced players will spit on your pathetic selection of 5 Champions and tear you a new one using a character with spells you've never seen. Although this stage is frustrating, it won't be long before you are doing the same thing to scrubs with glee.


    For those of you who don't want to blunder their way through every game by trial and error like me, here is the list of hints and tips that you should take into consideration if you want to maximise how much better you get when you play.

    • Early in your LoL career, it's probably a good idea to play the same character several times until you get good at it, rinse and repeat. It will allow you to become more familiar with the items, Champions, and general flow of the game without being overwhelmed.
    • Last hitting is a vital aspect of the game, don't think you can ever slack on farming gold or you're just giving the enemy team a better chance. Same thing applies to denying. Many people don't use their lane control to deny the enemy team experience and gold. That's plain retarded.
    • If the enemy lane is controlling you and denying you experience and gold, don't panic or get yourself killed. Try to keep yourself in experience range, and when the creeps eventually reach your tower, suck up those last hits like Cartman on KFC. Call for a gank, and wait for them to slip up so you can regain control.
    • Never get brave. Know what you and your lanemate are capable of, don't tower dive or commit unless you are at least 80% assured of victory. Always check the map before starting a gank. If you get interrupted it could turn nasty.
    • Don't die. No seriously, dying will screw you and your team and lead to a loss. When you do meet an untimely demise, think about why you died and how you could prevent it next time. Always be cautious, don't wander into a trap you could have avoided by simply sitting at the tower.
    • Read some champion guides in your spare time, it helps more than you think to know every character intimately. You can learn to play a new champion much faster if you read a guide beforehand, you will also be able to counter them more effectively.
    • If you have recording software, re-watching old games is an excellent way to review your mistakes and learn from them.
    • Picking for your team is something you should do in ranked, most of the time in normal games people choose whatever they want.
    • Try looking at the map every 5-10 seconds for an entire game. It's difficult to do while playing, but once you get the hang of it see how many times it'll save you.
    • A good rule of thumb is to act cautiously as if you are always alone. Don't let your team lull you into a false sense of security. Just because your lane partner is pushing, doesn't mean it's safe for you to push as well. They may have flash or an escape.
    • Cautious play can lead to you missing out on some kill opportunities at first, but after some practice, you will know when it's the time to be offensive or defensive. 
    • Wards are your best friend. Not your lanemate, wards. Wards. Wards. Use them sparingly, and respect them.

    I hope this guide provides you with what you need to get better. As I have already mentioned, the key way to get better at League of Legends is to play more. Find some friends, play with them. Harass some mexicans, play some more.


    If you're looking for other guides, you can find them here.