Wednesday, April 27, 2011

Rumble!

So there's a new champion in town this week, using a new heat system. Rumble, the mechanized menace looks like an interesting addition to the roster of the league.

Here's the spotlight for those who haven't seen it:


Riot have tried to introduce a new targeting system using Rumbles ultimate, much reminiscent to bombardier from HoN. Whilst I applaud their attempts to create a wider variety of spell possibilities, it does seem a little overcomplicated to aim.

A list of his abilities:
  • Flamespitter: Rumble torches the area in front of him with his flamethrower dealing damage to all units in a cone for several seconds. While in the “Danger Zone,” this spell deals additional damage.
  • Scrap Shield: Rumble creates a shield blocking incoming damage for several seconds and granting a short duration speed boost. While in the “Danger Zone,” the shield’s strength and speed boost increase.
  • Electro-Harpoon: Rumble launches a missile that deals magic damage and applies a stackable slow on the target. A second shot can be fired for no additional cost within several seconds. While in the “Danger Zone,” the damage and slow percentage is increased.
  • The Equalizer (Ultimate): Rumble calls down a line of rockets over the target location. Enemies in the scorched area take damage over time and are slowed.
  • Junkyard Titan (Passive): Rumble's abilities generate heat. When Rumble is above 50 heat, he is in the "Danger Zone," causing all his basic spells to have additional effects. When Rumble reaches 100 heat he overheats, silencing himself and causing his physical attacks to deal additional magic damage. Rumble loses heat over time.

I don't think I'll be buying this one, but we'll see in 2 weeks when he come out as free to play.

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